We are a remote-first team of computer vision engineers, graphics developers, and AI researchers democratizing 3D motion capture for studios, universities, and creators.
Develop multi-camera triangulation algorithms, camera wand calibration pipelines, and real-time GPU pose solving using PyTorch and C++ CUDA.
Build high-throughput C++ Unreal Engine 5 LiveLink streaming plugins, IK retargeting solvers, and Three.js/WebGL Web GPU view engines.
Research generative text-to-motion neural architectures, motion motif composition algorithms, and physical foot-contact constraint solvers.